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November 5, 2007
Sacramento State Bulletin

STEM lecture looks at the serious side of video games

Video games are most often seen as toys, but they have serious applications too, which will be examined during the second science, technology, engineering and mathematics (STEM) lecture program, 7:30 p.m., Tuesday, Nov. 6, in the University Union’s Redwood Room.

John Clevenger, a professor in Sacramento State’s College of Engineering and Computer Science, will examine how video games are moving from toy shelves and into classrooms, laboratories, hospitals and military institutions. 

“Video games have become candidates for serious academic discussions, and a number of universities have begun offering courses and degree programs in game design and implementation,” Clevenger says. “Many of these programs place heavy emphasis on the scientific and technical aspects of computer games.”

Clevenger earned his doctorate in computer science from UC Davis and has more than 30 years experience teaching introductory programming, algorithms and data structures, software design, computer architecture, computer graphics and computer games. 

The lecture is the second of four in the annual STEM lecture series. The next lecture is Feb. 26. The topic will be announced at a later date.

 

About the writer:
Sacramento State’s
Mike Ward can be reached at mward@csus.edu

 



 

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